Greenpeace Glastonbury

For the Greenpeace field at Glastonbury in 2015 we put together a number of interactive installations using capacative touch sensors. We created an immersive undersea environment with seats that visitors could sit on. We detected when visitors were sitting using capacative sensors and triggered informational audio and lighting changes to make the undersea world come to life around them. We also created an interactive map that was entirely solar powered which told people about the various attractions in the field when they touched it.

Roles

  • Software Developer
  • Installation
  • Support

Technologies

  • Arduino
  • Capacative Touch Sensing
  • C++

Challenges

  • Fabrication
  • Capacitive Grounding
  • Durability
  • Waterproofing
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